Night falls on the party’s newly acquired castle. While Ragnar the Red, J5, and Bard Pitt sleep soundly in the barracks, Rafiki Ja’far Wallace and Vladmir Gacy-Bateman read in the library. Kaziden has entered a trance in the barracks. Rafiki Ja’far Wallace reads An Abjuration for Wizards, a book that will soon teach him to summon a familiar while Vladmir Gacy-Bateman continues reading his book of vile darkness. A few hours into the night, Rafiki Ja’far Wallace witnesses Vlad swiftly stand up while shutting his book in one fluid motion. Without casting one look at Rafiki Ja’far Wallace, he marches out of the room, across the hall, grabs a black coin, chucks it into the portal and departs. Rafiki Ja’far Wallace decides not to follow and wait until morning to inform his comrades.
Upon waking in the morning, the party finds one of its members missing while another one, Bard Pitt, to have fallen deathly ill, so while the remainder of the party decides to return to Rendil and eventually Havern, Bard Pitt remains in the castle to recuperate. Since the party journeyed with the portal, they required use of the fishing boat to return to mainland. They treked through the treacherous swamp and jungle-like terrain back to where they left their boat moored. Shortly after they began their hike, a couple of the party members began sensing a beast stalking them, and to their dismay were soon attacked by a displacer beast and his hunting pack of wolves. After a grueling battle and hours more of marching, they made it safely to the boat to discover a nasty storm had set in. J5 knew this was no natural storm and they could not rely on it dying down soon, so they must either risk the journey or return to the castle. They ventured onward. Although they made it, it took almost the entire remainder of the day, and lives were almost lost. Rafiki Ja’far Wallace had almost fallen overboard if not for his clever use of his float power.
J5, out of the kindness of his heart, directed the boat back to the fishing village rather than straight at Rendil. However the village was not pleased with the return of either Kaziden or Rafiki Ja’far Wallace for aiding in the killing of their leader, but they continued on to spend the night in Rendil.
They returned to the run-down city only to find the king once again intoxicated. Taking advantage of this fact, Ragnar the Red and his sugared words talked the king out of his only remaining possesion, an everlasting barrel of ale. Upon recieving this reward, they departed his presence heading to the market to sale their most recently acquired treasures. While the townsfolk had not much money, they were able to pawn some of their goods, and buy a few supplies. Kaziden purchased a pair of Resplednent Boots from a man for 1800 gold, requiring a 400 gold loan from Ragnar the Red. Not happy with now being broke, Kaziden plotted to have his money returned to him. When night fell upon the city again, Ragnar returned to the market to case the stall while Kaziden followed the marketeer home. Upon reaching the man’s home, Kaziden is caught trying to sneak in and battle ensues. First the unknown man bloodies Kaziden, but Kaziden does not give up until the man knocks him unconscious. Instead of going for the kill, the man throws Kaziden’s limp body on his doorstep for Ragnar to discover.
After recovering his strength, Kaziden enlists the party’s help to seek vengence on this stallkeeper. While Kaziden had been fighting this man, J5 had attempted to chug the entire barrel of everlasting ale, and was striken with alcohol poisoning. It was only due to this fact he was swayed to come along. They quietly case the joint, stalking from outside. Kaziden sneaks up, peering through the window to see the house is teeming with cruel weaponry he had not seen the night prior. However finding the house empty, they break in, J5 careening into the door. Kaziden immdeiately yells for the man to come out of hiding and he walks down the stairs laughing. He claims Kaziden’s life was spared only so he could kill the whole party. After a grueling battle involving trip-wires arrows and pressure-plate flame geysers, the party was victorious. Kaziden reclaims his boots and the party splits a hefty sum of gold.
The stay in town one more night before making the journey back across the desert to Havern. In the morning however, J5, still striken with alcohol poisoning elects to return to the castle to sleep it off, so he hops into the portal and returns. The remaining three member, as Bard Pitt is still deathly sick, venture off. The first three days of their journey are significantly uneventful. Not until the third night does anything pique their interests. at 3 in the morning, a shrill yell is heard coming from back up the road about 2 miles. Ragnar the Red sleeps through it, but Kaziden and Rafiki Ja’far Wallace hear and Kaziden alone pursues. He runs about halfway before tiring himself out and must walk slowly the remaining mile. Upon arrival to the estimated location, he shouts into the air for whatever is there to make itself known. 4 vampires emerge from the darkness, blood-thirsy and wild-eyed. They pounce, but Kaziden uses his quick reflexes, and brand new boots, to barely make it out of there alive, bloodied and bruised. During his absence, Ragnar wakes up and they decide to go search for Kaziden. They meet up with him about halfway and return to look for the vampires. It being daylight, the vampires have returned to their lair, surmised to be in the northern mountains. They agree to remain one night to try to slay them. Early in the night, Rafiki Ja’far Wallace catches sight of only on vampire. He creates a light in the vampire’s face, startling him and the three others the light now revealed. This allowed for the party to attack the vampires before they realized what had happened. They slayed the three elder vampire spawns, but the vampire witch escaped, as he turned invisible upon being bloodied and disappeared. Scared he was still near, the party rushed the remaining way to Havern without setting up camp. It was not until they reached Havern they decided to rest.
The next morning, Kaziden and Rafiki Ja’far Wallace headed towards the market to gear up while Ragnar set off in search of a house to buy. Ragnar decided that city hall would be the first place to ask. It was there that he met the real estate agent Ankers. They quickly hit it off, and Ankers informed Ragnar that the only currently uninhabited house was part of an ongoing investigation and he was not currently allowed to sell it. He directed Ragnar the Red down the hall to the captain of the town guard, Becnar, to discuss when the house would be available. Becnar, already close friends with Ankers, also his it off with Ragnar and he solemnly told Ragnar that an entire family had been murdered in the basement of this house. The guards believed it to have been the work of restless spirits but had no evidence, or a way to dispel them, but Becnar redirected Ragnar to a cleric of Pelor, Xyrid, and gave him permission to inspect the house himself. Ankers provided Ragnar with a key.
Ragnar, following his newly acquired friend’s advice set off in the direction of the church of Pelor. Xyrid confirmed the presence of spirits in the house, specifically the basement, so Ragnar and his party decided to vanquish them. Upon entry into the basement there was no evidence of spirits, so they called out. A wraith responded. Upon conversing with this wraith, Riff, the group acquired the information that 4 wraiths were residing in the basement and they only attacked those with high moral values. With none of those three meeting that description, the wraiths remained in the walls. An idea was presented on ridding the wraiths and the party journeyed to a small outpost to the south. Upon arrival it was decided that to continue with their mission, the town’s two sole guards would need disposal. Rangar and his golden tongue befriended Ponj and Bae, and got him and his comrades an invitation to dinner. Prior to dinner, Kaziden snuck into Bae’s house and poisoned his food. As the poison set in, all except Rafiki Ja’far Wallace began to feel its effects. It was then the party decided to strike, killing the two guards. As night was falling, they agreed to return to the forest to spend the night.
Near the end of the night it had become apparent that the vampire that had escaped their clutches had been hunting them, waiting for the opportun moment to strike out at Kaziden. In one bite, the vampire fell Kaziden. The now two remaining party members slayed the vampire and collected Kaziden’s belongings. Now being a party of two, Ragnar and Rafiki Ja’far Wallace decided their current mission could not go on and returned to Havern to decide a new course of action. It was there in the Bear and Badger that they met Lord Varus. An elven ranger, armed only with a great bow. They quickly became acquantinces, and being a mere twosome at this moment, asked him to join the party. It was shortly after this that J5, feeling better after almost a week of rest, decided to rejoin the party.
Now having 4 men to face their challenge, they returned to the church of Pelor where Ragnar enlisted the help of Xyrid the cleric to rid the wraiths. Now 5 strong, they were able to face the wraiths head-on. Even with this party size, the wraiths focused their fire on the two men of high morals, Xyrid and J5. A cleric, not meant to handle this kind of fire-power fell during the battle, not to rise again. However the house was now clear so Ragnar returned to Ankers to purchase the house. He then invited Ankers, Becnar, and Ankers’ wife Oda to the Hydra and the Hound to drink from his everlasting barrel of ale, to celebrate victory and mourn the passing of Xyrid.
In the morning they agreed to journey south to the Golden Principality and visis the Palace of the Gods, looking for work among the rich. FOr this length of journey, they each purchased their own horse. Lord Varus, being an impatient man, elected to journey forward ahead of the others and their wagon. Upon reaching a forest he decided to take a break and hone his hunting skill. He quickly tracks down a bear, and without it noticing him , begun fire. The bear initiated chase, but before it was able to reach Varus, one last arrow fell the bear. He skinned the bear and brought the bear with him back to the road to cook it and wait for the rest of the party. Upon their arrival, J5, jealous of Lord Varus’ kill switfly rides his horse into the forest looking for game. After hours and hours of endless searching, he is unable to find anything to kill, so he starts tearing down the forest. Eventually out of sheer dumb luck, he discovers a bear’s cave, in which a bear sleeps. He somehow finds himself able to sneak up on the bear and invoke a coup de grace. Even with this heartless move, he is only able to slay the bear after himself becomes far too bloodied. He takes a bites out of the bears flesh and returns to the party after 6 hours of departure.
Ragnar and Rafiki Ja’far Wallace had waited, but Varus had journeyed onward again. J5 now sick from bear meat, requests use of the portal to return to the castle, and the other two resumed their journey, somewhat irritated at the wasted time. Eventually they meet up with Varus who then takes off again until they remeet in the Palace of the Gods. They spend the night there, and in the morning set off looking for work and supplies. They each buy some healing potions to keep them alive, seeing as Bard Pitt is still deathly sick, but the only work they are able to find is almost a day away to the south. A gang of goblins has been ransacking one of the towns down there. The three of them travel down there to find every single house with its windows drawn and doors locked. Not a single soul is seen in the village. They knock on a few houses and find the occupants to be in very sour of moods. So they depart to slay the goblins.
After many grueling battles, they are eventually able to slay the goblins, and a few orcs who had been leading them. They then skip straight over the town and return to the Palace of the Gods in hope for a reward, and some rest.